﻿namespace UnityEditor
{
    using System;

    [Flags]
    public enum BuildAssetBundleOptions
    {
        CollectDependencies = 0x100000,
        CompleteAssets = 0x200000,
        DeterministicAssetBundle = 0x10000000,
        DisableWriteTypeTree = 0x4000000,
        UncompressedAssetBundle = 0x800
    }
}

